Frequently Asked Questions


When can I play it?

Right now! Check out the download page!

Can I test it?

That's what the public alpha is for.

How much does it cost?

LSD Revamped is a free download.

The game crashed!/I encountered an error!

Please send details of the error (crash reports etc.) to the email address: bugreports@lsdrevamped.net.

What platforms is it on?

LSD Revamped is currently available for Windows.
Linux support is in development and will be out shortly after the initial alpha release.

What are the system requirements?

To run LSD Revamped you will need at least:

  • Operating System:
    • Windows XP with SP2 or later
    • Windows 7 with SP1 or later
    • Windows 8
  • A graphics card with DirectX 9 level (shader model 2.0) capabilities, so pretty much any card made since 2004. Onboard (integrated) graphics will probably work, it depends on your motherboard.
  • 256MB of RAM

What game engine are you using?

LSD Revamped is made with the Unity3D game engine.

Can I help make it?

Sure! I need music and 3D models. A list of the models I need can be found on this page. Submit them to me via email. Please put the name you wish to be credited as in the subject line.
If that link didn't work, email "assetsubmission@lsdrevamped.net".

Will it be open source?

Yes. This is what I'll be working on immediately after initial alpha release.

Are you using the original game's music?

No. The music in the game will be original soundtracks either submitted by fans or made by me. Although some of this music may sound similar to music from the original game.

Are there any easter eggs in the game?

;)

What's in the game?

The initial public alpha release contains enough content to keep people entertained, while it may not be everything that was in the original game, rest assured that eventually everything will be in.
So eventually the game will have everything the original game had. When it gets to this point I'll start adding extra content.

Extra content?

Yeah. Expansion packs, new areas, HD versions of existing levels. I'll also add fan favourite mods to the game, with the mod creator's permission of course.

Mods?

You'd better believe it. LSD Revamped will have full mod support (eventually). At initial public alpha release, I aim to have the ability to make custom maps in the game. After this I'll add support for other things such as texture packs, and other ways of making the game moddable.
The mod support will come in the form of an SDK, much like Source SDK. The SDK will be released shortly after the public alpha. The map editor I am using is called Sledge, which is extremely similar to Valve's Hammer editor. If you can make maps with Hammer editor you can make maps with Sledge. Other map editors such as Jackhammer will also work.